Super Metroid was one of the best SNES games of all time, so drawing inspiration from it is probably not too surprising. RELATED: Portal Fan Shares Impressive 3D Printed Portal Gun Replica In an effort to solve the conundrum, Weier turned to a game from 1994 for inspiration on what to do about the puzzle platformer, Super Metroid. One of the issues the studio had when making the game was how to introduce the mechanics to brand-new players while also letting those familiar with the first game get straight into it without retreading what they already knew. In a recent interview over on Kiwi Talkz's YouTube channel, Josh Weier, the project lead on 2011's highly-acclaimed Portal 2, has opened up a bit about how the idea for the beginning moments of the game came about. As it turns out, some thoughts aren't just plucked from the air. But what's interesting about game development in general is how ideas come to fruition, and where they spring from. From the lengthy FPS narrative of Half-Life 2, to the co-op zombie shooter Left 4 Dead, not to mention the mind-bending puzzle mechanics of both Portal and Portal 2, it seems that Gabe Newell and co have, or had, a knack for fantastic IPs. While Steam is easily the most profitable thing that Valve has ever done, there was a time when the Washington-based company was known for being mostly a game developer.
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